Monday, 23 September 2013

What Can We Learn from “The Matrix”?

As the sayings of John Gaeta was that the artistic inspiration for bullet time, he would credit the co- writer Otomo Katsuhiro who definitely blew him with director Michel Gondry. His experimented music videos were of different types which were created by different technique that was called view- morphing which was just part of the beginning of uncovering creative approaches toward using still cameras for special effects. The technique was originally different because they built it for moving objects in motion and also able to create slow motion events which virtual cameras’ could move around rather than the static action.
The visual effect of this film was known as bullet time for its popularity. This allowed a shot to progress in slow motion when the camera appeared to move through the scene at normal speed. Bullet time may be described as a visual analogy to privilege moments of consciousness within the Matrix. Through the film, the effect was used to illustrate the characters exertion of control time and space. The director imagined an action sequence which was slowed time when the camera pivoted rapidly around the subjects and proposed the effect in the screenplay. While John Gaeta reading the script, he appealed with an effects producer to let him work on the project at Manex Visual Effects and also created a prototype which led to him becoming the film;s visual effects supervisor. The way and method used for creating these kinds of effects which was involved a technically expanded version of an old art photography technique which was known as time- slice photography. By this, an array of cameras were placed around the object and triggered simultaneously.
Every camera is a still camera but in motion camera it contributed one frame to the video sequence. While those pictures were in sequence they created an effect of virtual camera movement which created the illusion of a viewpoint moving around the object which appeared frozen time. The photo- realistic surroundings which were generated by the method that was incorporated into the bullet time scene. The linear interpolation was filled in any gaps of still images for producing a fluent dynamic motion. The “lead in” and the “lead out” slides of the CG were filled in between the frames in sequence to get an illusion of orbiting scene. They used a cluster farm which was running the Unix- like operating system to render many of the film’s visual effects.
Now, the movie production and the filmmakers use different types of CGI technology which will help them to create the combat sequence of the film. They use IMAX Studios and the 3D techniques to make the scenes and the backgrounds of the film so much realistic.
At the end of the 1990s, the Warner Bros. Pictures presented a different CGI technology in the sci-fiction world which brought them a great success and a significant response from the render firms as well as form the viewers.
We all know that, as a matter of fact, the post production of these movies is very difficult as the tastes of the audience for movies become higher and higher than before and the technology develops rapidly as well. In the meantime, what we should also appreciate the production team behind. There must a huge render farm behind them to produce these movies. So even, we can say these movies can’t be successful without the help of render farm with top-rank hardware specs. So is Fox Renderfarm, which is not a production company but one of the leading online rendering services providers, which means the production companies all over the world can benefit from the rendering services it offers. It is the meaning to make contributions to the production of 3D, sci-fi, CG movies and animation as long with the development of CGI.

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