Tuesday 28 May 2013

Creating A Realistic Illustration In Architectural Rendering



Creating an interior is far more difficult than an outdoor scene where the attention of the audience gets influenced by natural elements like trees, sky, etc. When you are creating an internal architecture rendering scene, the audience focuses attention on every detail present in it! So, you should be meticulous about creating an indoor architecture rendering sequence perfectly. Here are the tips you can consider.

Determine the Illumination

The first thing you must be sure of is lighting. Before proceeding with the project jot down somewhere as to what type of lighting you are looking forward to. It can be anything, ambient lights or spotlights or focus lights. You have to understand the needs of the architectural project to be sure about the lighting. Once you have settled down on this, you need to be specific about the sections of the CG project which you wish to highlight.

Mark the areas

Since you may often forget which special effect you have planned to incorporate in your final project, it is handy to mark the areas during the draft stage. Keep a reference of each color so that you are reminded of it during the finishing of the architecture rendering. Choose a color for every add-on feature. Now use that shade to color the specific section of the project. You will find this quick tip effective when you have completed the modeling part of the project and are about to incorporate texturing, lighting and after effects.

Making materials emit light

When you are through with the modeling and have already decided which will be the illuminating objects in the project, add material effect on them. Go to ‘Edit Material’ option of your software and select ‘Diffuse color’ tab. Change it to white and add ‘Radiance’ effect to the object by browsing through the ‘Self Illumination’ option. Change the ‘Power’ settings now and make it greater or lesser as per your requirements. In order to see how the output file will look, render some quick trial previews at this stage as unlimited renderings will give precision to your project.

Precision in texturing

Nothing works better than Photoshop when things concern texturing. Thus, you can harness the application optimally too to achieve the most realistic outcome. Create the texturing and detailing in the application by exporting the sequence into Photoshop. Now starting working with the options available there like Filter, Layer, etc. After you have satisfied yourself with the texturing, import the image into the 3D software again.

Make the project illuminated

Now that you are almost at the end of the project, you need to illuminate it. Refer back to the colored references you have created in the rough layout of the project during the initial stages of the project development. So, add the lights one by one as you have decided. Finish off the work with a final rendering.

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