Wednesday 27 March 2013

Tips to make incredible 3D characters

The term 3D modeling sounds exciting for a novice and thrilling for a professional multimedia artist. But it cannot be denied at all that even the most skilled graphic artist can face challenges while creating a computer generated character. Actually, the work is never as simple as it might sound. So, being a bit methodical always pays off in the longer run. Here are the tips that will give incredible results.

Put your idea on paper

It can be assumed that before you once with a project you will have a rough conception of the character you will be creating. But the wisest way to approach it is to put your idea on paper. This will help you to have a concrete image in front of you while you will be working on the project. Moreover, it will also be helpful in rectifying certain parts of the model that you may find practically difficult to create.

Keep things simple

It is true that you will win appreciations by developing a highly complicated 3D model. What if you fail to do so? Therefore, instead of trying to something that is beyond your caliber it is better to keep it simple. Keep the edge loops within limits so that you do not get confused with a number of edge-loops and end up making a massacre of your project.

Research on everything

It is said that research can only make achieve outstanding results. First, start off with the character that you are planning to create. If it is a human character, look for references on human anatomy. Similarly in case of animals too you will need references about their physiological details. Next, try to find out which multimedia software will be apt for the project. Find out if your character modeling will be best when you use 3D Max or Maya render farm will give more sophisticated results.

Prioritize on smooth flow

A multimedia character which looks smooth and natural testifies that it has been made by a skilled multimedia artist. Therefore, you need to remember two things: make a simple model and keep a minimum number of edge loops that you can handle, and you must know where to place the edge loops. Upgrade yourself technically on this matter before proceeding with the project. A tip for you is that spare the top most part of the skull. Instead, concentrate more on the muscular section of the face of your character. You will get greater chances to pull, drag and reposition the edge loops when they are placed on this recommended portion of the face. This is because bumps and dents are fairly common in cheeks and facial muscles. But since skull is smooth so you cannot afford to make it look creased or deformed!

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