Although Superman:
Man of Steal has been on the downside for some time, it not only continually
follows the production of classic sci-fi movies, but also made the audience
have an indelible impression on its unique and special effects. In the
meantime, this movie also initiates lots of unique lenses and technology for
sci-fi movies, which is also worthy of learning and respecting by render farms with considerable render nodes
in rendering technology.
Superman: Man of
Steal started at the “Krypton”, which was unstable nucleus and going to destroy
this star. Weta Workshop created the environment in the planet, the character
of creatures and the key factor of showing vision, which was called “liquid
geo” by movie producers. “Basically, it’s a bunch of silver beads that were
suspended through a magnetic field, and the machine was able to control that
magnetic field so that the collection of beads behave almost like
three-dimensional pixels,” said Weta’s visual-effects supervisor Dan Lemmon. This
liquid geometry device appeared in the scene of "Krypton" and the
subsequent emergence of the spacecraft.
In order to create
this liquid geometry, Weta Workshop had taken the following steps:
1, Visual style: looking
carefully at these silver beads, we would find cones with tiny angle, which would
be composed of surface of presented objects in a variety of consoles. Weta arranged
the dominant surface of the cones together in accordance with the direction of
the normal by using the surface normals
and the combination of simulation.
2, Modeling and
animation: The animation production of relief contained both the pattern of the
face and other parts of Laura and also the background pattern of the
surveillance ship. “We had to develop a pipeline to bring in assets, so instead
of going through the route of reducing the polygon count to something usable
what we would then do-you would take the model in whatever way it was made and
just scatter discrete points onto it, and extract the matrix onto the animation
and copy these points onto the matris and have these sparse points behaving in
a way that the model would.” We had animation provide us with geometry that we
would then track beads on. Those beads would then be turned active in front of
the actual console and the console would decide what beads it needed to provide
to actually draw particles from the actual earth we described or this invisible
bowl.
3, Lighting and rendering: Weta used
the next generation of RenderMan, because they made the full use of the ray
tracing technology after the improvement and instantiate the object. Motion
blur was also a challenge and Weta has the traditional motion blur, photons can
move through technology. To achieve this, they also made rendering test through
a variety of programs to get the most realistic rendering effects. Rendering is
not easy, parameter settings, the prevailing environment of the network and
other factors that will affect the rendering, so it is the prerequisite of fast
completion of the rendering to promote test first, no matter for individual
rendering or rendering companies. Fox Renderfarm is one of the leading online
rendering service providers, which also includes blender render farm, maya
render farm, good render farm software, vray render farm and 3ds max render
farm, that is to say we are in supportive in the plug-ins like these.
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