Superman's, even though being fictional
and an alien on top of that, is not only considered as a legend but a part of
this world's culture as well. Keeping that in mind, Warner Brothers decided to
reboot the series and give Superman a new look along with a new angle in the
movie Man of Steeld irected by Zack Snyder and produced by Christopher
Nolan(often mistaken as the director). Such an ambitious movie obviously
required ambitious technology and Man of Steel delivered the effects with
cutting edge technology onto the screen. About this technology, Fox renderfarm
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The all important responsibility of
visual effects rested upon John 'DJ' Desjardin, visual superviser along with
the likes of Weta Digital, MPC, and Double Negative. Amongst the notable
effects that Man of Steel utilised, three pretty much stands out.
Liquid Geometry:
As Dan Lemmon from Weta Digital puts it,
“it’s a bunch of silver beads that are suspended through a magnetic field, and
the machine is able to control that magnetic field so that the collection of
beads behave almost like three-dimensional pixels, and they can create a
surface that floats in the air and describes whatever the thing is you’re
supposed to be seeing.” Basically, these tiny beads could be manipulated within
the magnetic field thus simulating the ships and flying objects became easier.
Terraforming and the City:
Double Negative were handed the
responsibility to create the city of Metropolis, and they used Esri's
CityEngine to make it possible. The same engine that was used to create the vast futuristic world of Total
Recall. Since Man of Steel was a much more scaled up version of that, they
had to take the models from Total Recall, strip down the kits and base the
designs around Downtowns from Los Angeles, New York and Chicago. Plus the kits
had to be rigged for destruction, which was an added job to the list. To deal
with the destruction events, the studio had to think up a procedural method of
the events where on the thing triggered the another; from the crashes to the
dust flying.
Combat Sequences:
John Desjardin explained that they wanted
the film to appear very natural; not the traditional pan-and-follow camera
sequences. The entire idea was to catch a super-realistic view of the combats
much like a documentary. The quite a few of the camera rules were derived from
Battlestar Galactica's rules of space cameras. Desjardin wanted the entire
action to be seamless unless breaking it up was absolutely necessary. The shots
were all pre-visualised followed by shooting live action sequences for the
scenes. In post production, the digital-doubles were taken and animated as per
requirement. The environment was filmed using a Canon EOS
5D with a motorised nodal head which allowed 360-angle captures with a 55k
resolution.
So in this modern world every people want to see
high tech graphics. These kinds of sci-fi movie need technology and some
leading render service providers are there for it to create the sci-fi movie
world.
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