Creating an interior is far more difficult
than an outdoor scene where the attention of the audience gets influenced by
natural elements like trees, sky, etc. When you are creating an internal
architecture rendering scene, the audience focuses attention on every detail
present in it! So, you should be meticulous about creating an indoor
architecture rendering sequence perfectly. Here are the tips you can consider.
Determine the Illumination
The first thing you must be sure of is
lighting. Before proceeding with the project jot down somewhere as to what type
of lighting you are looking forward to. It can be anything, ambient lights or
spotlights or focus lights. You have to understand the needs of the
architectural project to be sure about the lighting. Once you have settled down
on this, you need to be specific about the sections of the CG project which you
wish to highlight.
Mark the areas
Since you may often forget which special
effect you have planned to incorporate in your final project, it is handy to
mark the areas during the draft stage. Keep a reference of each color so that
you are reminded of it during the finishing of the architecture rendering.
Choose a color for every add-on feature. Now use that shade to color the
specific section of the project. You will find this quick tip effective when
you have completed the modeling part of the project and are about to incorporate
texturing, lighting and after effects.
Making materials emit light
When you are through with the modeling and
have already decided which will be the illuminating objects in the project, add
material effect on them. Go to ‘Edit Material’ option of your software and
select ‘Diffuse color’ tab. Change it to white and add ‘Radiance’ effect to the
object by browsing through the ‘Self Illumination’ option. Change the ‘Power’
settings now and make it greater or lesser as per your requirements. In order
to see how the output file will look, render some quick trial previews at this
stage as unlimited renderings will give precision to your project.
Precision in texturing
Nothing works better than Photoshop when
things concern texturing. Thus, you can harness the application optimally too
to achieve the most realistic outcome. Create the texturing and detailing in
the application by exporting the sequence into Photoshop. Now starting working
with the options available there like Filter, Layer, etc. After you have
satisfied yourself with the texturing, import the image into the 3D software
again.
Make the project illuminated
Now that you are almost at the end of the
project, you need to illuminate it. Refer back to the colored references you
have created in the rough layout of the project during the initial stages of
the project development. So, add the lights one by one as you have decided.
Finish off the work with a final rendering.
No comments:
Post a Comment